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Moon man doom
Moon man doom






The sexy space theme textures he used in valliant's 5th episode, alfonzo for the midi ("gutter penny"), Dragonfly for testing an older version (pre rc1),

moon man doom

ID SOFTWARE for doom, Ma圎D for GZDOOM Builder and zzyxz for gzdoom builder bugfix, SlayeR for Slade 3, The people behind the CC4 texture pack, Skillsaw for letting me use Non-linear (grab keys in any order, etc.). Link to my wadography (page 2 of the thread): ĭescription : Huge space/moon map that has a main hub of sort. Various Community projects: Dwmp13 unleashed, the upcoming "cereal killer" CRIMSOWD.wad (my dwmp16 map but released on its own) Release date : 1st of september (rc1), 9th of november (final version) The map is quite hard but, still manageable.Īdvanced engine needed : PRBOOM+ at the least (tested with), complevel 11 (mbf). Things up to make it a little more interesting (hopefully). It still has a few arenas here and there but, I thought I'd mix It has more of a focus on set pieces and incidental combat rather than a succesion of arena fights.

moon man doom

It serves as a sequel to my previously released "Travelling to the Moon" and, this time, well as the title suggests, it actually takes place on the moon (at least some "Man on the Moon" is a boom compatible map that was designed in about a year (on and off, give or take a few more more months) and it is a rather large map.








Moon man doom